COD: Black Ops 4 Multiplayer - The Good, The Bad, and The Atrocious
Well, the above image pretty much sums up my experience with Black Ops 4 so far. Half the time I am having an amazing game, loving life, and having a great time. But the other half of the time I am close to throwing my monitor through a wall. Now don't get me wrong, there are definitely positives to the game, but there are also things that need some serious work, and I am here to shed light on both ends of the spectrum as well as a little of the in between. So without any further ado, lets jump right into the firefight.
It's still Call Of Duty, the franchise that most of us grew up playing, so it is great to continue playing these games and see how far they have come with graphics, maps, and camos. I always get that nostalgic feeling with Call Of Duty, reminiscing on the days of grinding out headshots for the gold Dragonuv and joking around with friends over xbox live. So, despite its many flaws, this game still provides that child-like wonder and care free attitude that I had as a kid.
The weapons are great. Don't get me wrong, there are guns that definitely need to be buffed and others that need to be nerfed, but name one game where every gun was perfect on release. Ideally these will be updated in some future patch, so fingers crossed. There is a huge variety of primary and secondary guns to choose from, allowing all types of players to find one that really suits their play style. I think they also did a great job creating new and interesting camos and gun details, while still keeping some of the old favorites in, such as Red Tiger.
Operator selection is another great addition that adds a new and interesting factor to the game. For those who don't know, there are only 10 operators, all with their own specialty, and each operator can only be selected once per team. This forces teams to be diverse in their strategies. New operators such as Ruin, who has a grappling hook, can bring a fast paced, run and gun attitude to a round, while an operator like Torque, who has razor wire, can slow down parts of the map. Overall I think that allowing only one of each operator, combined with their abilities, brings a nice balance to each game.
The maps need some serious work. To be fair, they have added in new boxes and obstacles to certain camping positions to make them unreachable, but there is still a lot that needs to be done.
Recycled maps are a mixed bag when it comes to people's opinions on them. I like the idea of having maps from older Blacks Ops games worked into current versions, but changes need to be made. Activision needs to understand that the game isn't played the same way it used to be, so older maps will not play as well in the modern game. Special abilities allow players to hold rooms that used to be turned over quickly, and the players move faster so small maps are becoming a cluster f*ck of spawn killing (but I'll get into that later).
Emotes and tags, a.k.a. spray paint, are apparently a thing now. Come on, Activision. You aren't Fortnite, you are Call Of Duty. With the Fortnite fan wave, developers and game designers thought it would be a good idea for players to be able to dance and make gestures during a game, but I have yet to see a single person use one of these unnecessary additions. Which should say a lot about how useless this addition truly is.
Spawn killing has always been a problem in passed Call Of Duty titles, but for some reason, there doesn't seem to have been any effort in correcting this issue. Don't get me wrong, from time to time I will find myself in the enemy spawn and rack up a quick 5 or 6 kills, so I myself am a part-time spawn killer, but the problem is that I shouldn't even be able to do that. Spawns should be programmed in to drop a player in the least crowded area, no matter where that is on the map (with a few exceptions). I have also been on the receiving end of this where I spawn, take a step, and am immediately gunned down several times in a row, resulting in 2 broken mice and a #2 key being smacked out of my keyboard. Activision...FIX THIS!
Hacking is another life long problem that I have had with all PC games, not just Call Of Duty. The issue that I have with this is that it seems so easy for hackers to be in game. One of the main reasons that I stopped playing COD: World War II was because almost every game that I was in had at least one hacker in it. This started day one and continuously got worse the longer the game was out, to the point at which my final games playing had several hackers on both sides. These numbers should not be rising, they should be falling. I pray that this doesn't happen with BO4, and nothing would make me happier than to see the 'ban waves' start filling my screen.
Overall, I am still happy to be playing a new Call Of Duty title for a lot of reasons, but there are still a handful of problems that I hope will be resolved sooner rather than later.
For anyone interested in tuning into my Twitch channel and see some of these issues first hand, I have included the link and information below. Drop by, hang out, and watch the rage consume me!
Twitch Channel: https://www.twitch.tv/havokx
Hours: Every night from 10:00pm-12:00pm EST